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<td align="left" class="titleTableTitle">Papervision3D 2.1 日本語 リファレンスガイド</td><td align="right" class="titleTableTopNav"><a onclick="loadClassListFrame('../../../all-classes.html')" href="../../../package-summary.html">All&nbsp;Packages</a>&nbsp;|&nbsp;<a onclick="loadClassListFrame('../../../all-classes.html')" href="../../../class-summary.html">All&nbsp;Classes</a>&nbsp;|&nbsp;<a onclick="loadClassListFrame('../../../index-list.html')" href="../../../all-index-A.html">Index</a>&nbsp;|&nbsp;<a href="../../../index.html?org/papervision3d/render/QuadrantRenderEngine.html&amp;org/papervision3d/render/class-list.html" id="framesLink1">Frames</a><a onclick="parent.location=document.location" href="" style="display:none" id="noFramesLink1">No&nbsp;Frames</a></td><td rowspan="3" align="right" class="titleTableLogo"><img alt="Adobe Logo" title="Adobe Logo" class="logoImage" src="../../../images/logo.jpg"></td>
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<td class="classHeaderTableLabel">Package</td><td><a onclick="javascript:loadClassListFrame('class-list.html')" href="package-detail.html">org.papervision3d.render</a></td>
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<td class="classHeaderTableLabel">Class</td><td class="classSignature">public class QuadrantRenderEngine</td>
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<td class="classHeaderTableLabel">Inheritance</td><td class="inheritanceList">QuadrantRenderEngine <img class="inheritArrow" alt="Inheritance" title="Inheritance" src="../../../images/inherit-arrow.gif"> <a href="BasicRenderEngine.html">BasicRenderEngine</a> <img class="inheritArrow" alt="Inheritance" title="Inheritance" src="../../../images/inherit-arrow.gif"> org.papervision3d.core.render.AbstractRenderEngine</td>
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<td class="classHeaderTableLabel">Implements</td><td>org.papervision3d.core.render.IRenderEngine</td>
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<p></p>
  <span lang="ja">BasicRenderEngineは、Viewport3D,Scene3D,Camera3Dにリンクします。
  それらのデータ、レンダリングデータ、レンダリングデータからアップデートする為の機能を呼び出すのと同時に。</span>
  
  <span lang="en"><code>BasicRenderEngine</code> links <code>Viewport3D</code>s, 
  <code>Scene3D</code>, and <code>Camera3D</code>s together
   by gathering in all of their data, rendering the data, then calling the 
   necessary functions to update from the rendered data</span>
  <p></p>
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<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a class="signatureLink" href="#ALL_FILTERS">ALL_FILTERS</a> : Number<div class="summaryTableDescription">[static]</div>
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<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img class="inheritedSummaryImage" title="Inherited" alt="Inherited" src="../../../images/inheritedSummary.gif"></td><td class="summaryTableSignatureCol"><a class="signatureLink" href="BasicRenderEngine.html#clipping">clipping</a> : <a href="../core/clipping/DefaultClipping.html">DefaultClipping</a>
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<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a class="signatureLink" href="#CORRECT_Z_FILTER">CORRECT_Z_FILTER</a> : Number = 0x01<div class="summaryTableDescription">[static]</div>
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<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img class="inheritedSummaryImage" title="Inherited" alt="Inherited" src="../../../images/inheritedSummary.gif"></td><td class="summaryTableSignatureCol"><a class="signatureLink" href="BasicRenderEngine.html#filter">filter</a> : <a href="../core/render/filter/IRenderFilter.html">IRenderFilter</a>
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   <span lang="ja">renderList の中で使用されるフィルター(FogFilter など)です。デフォルトは BasicRenderFilter です。</span>
   
   <span lang="en">A filter (such as FogFilter) to be used in the renderList.</div>
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<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img class="inheritedSummaryImage" title="Inherited" alt="Inherited" src="../../../images/inheritedSummary.gif"></td><td class="summaryTableSignatureCol"><a class="signatureLink" href="BasicRenderEngine.html#projectionPipeline">projectionPipeline</a> : ProjectionPipeline<div class="summaryTableDescription">
   <span lang="ja">プロテクションパイプラインのタイプが投影とカリングの為に使用されます。デフォルトは BasicProjectionPipeline です。</span>
   
   <span lang="en">The type of projection pipeline used for projecting and culling.</div>
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<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a class="signatureLink" href="#quadFilters">quadFilters</a> : Array<div class="summaryTableDescription"></div>
</td><td class="summaryTableOwnerCol">QuadrantRenderEngine</td>
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<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a class="signatureLink" href="#QUAD_SPLIT_FILTER">QUAD_SPLIT_FILTER</a> : Number = 0x02<div class="summaryTableDescription">[static]</div>
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<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a class="signatureLink" href="#quadTree">quadTree</a> : QuadTree<div class="summaryTableDescription"></div>
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<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img class="inheritedSummaryImage" title="Inherited" alt="Inherited" src="../../../images/inheritedSummary.gif"></td><td class="summaryTableSignatureCol"><a class="signatureLink" href="BasicRenderEngine.html#sorter">sorter</a> : IRenderSorter<div class="summaryTableDescription">
   <span lang="ja">各スクリーンの深度に基づいて、レンダリングデータで使用されるzソーティングのタイプです。デフォルトは BasicRenderSorter です。</span>
   
   <span lang="en">The type of z-sorting to be used with the rendered data based on 
   their respective screen depth.</div>
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<a class="signatureLink" href="#QuadrantRenderEngine()">QuadrantRenderEngine</a>(type:Number = 3)</div>
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   <span lang="ja">レンダリングに必要な全てのオブジェクトとイベントを作って準備します。</span>
   <span lang="en">Creates and prepares all the objects and events needed for rendering</span>
   </div>
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<a class="signatureLink" href="#addToRenderList()">addToRenderList</a>(renderCommand:RenderableListItem):int</div>
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<a class="signatureLink" href="BasicRenderEngine.html#destroy()">destroy</a>():void</div>
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   <span lang="ja">ガーベージコレクションの為に BasicRenderEngine のオブジェクト全てを破壊します。</span>
   <span lang="en">Destroys all of <code>BasicRenderEngine</code>'s objects for Garbage Collection purposes.</span>
   </div>
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<a class="signatureLink" href="BasicRenderEngine.html#removeFromRenderList()">removeFromRenderList</a>(renderCommand:IRenderListItem):int</div>
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   <span lang="ja">renderList から renderCommand を削除します。</span>
   <span lang="en">Removes a <code>renderCommand</code> from the <code>renderList</code></span>
   
   </div>
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<a class="signatureLink" href="BasicRenderEngine.html#renderLayers()">renderLayers</a>(scene:<a href="../core/proto/SceneObject3D.html">SceneObject3D</a>, camera:<a href="../core/proto/CameraObject3D.html">CameraObject3D</a>, viewPort:<a href="../view/Viewport3D.html">Viewport3D</a>, layers:Array = null):RenderStatistics</div>
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   <span lang="ja">renderSceneと似た動作ですが、レンダリングする為に明確な ViewportLayer3D の array 配列を取っています。</span>
   <span lang="en">Works similarly to <code>renderScene</code>, but also takes an array 
   of specific <code>ViewportLayer3D</code>'s to render</span>
   
   </div>
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<a class="signatureLink" href="#renderScene()">renderScene</a>(scene:<a href="../core/proto/SceneObject3D.html">SceneObject3D</a>, camera:<a href="../core/proto/CameraObject3D.html">CameraObject3D</a>, viewPort:<a href="../view/Viewport3D.html">Viewport3D</a>):RenderStatistics</div>
<div class="summaryTableDescription">
   <span lang="ja">シーン、カメラ、ビューポートからデータを取ってきてレンダリングし、ビューポートをアップデートします。</span>
   <span lang="en">Takes the data from the scene, camera, and viewport, renders it, then updates the viewport</span>
   
   </div>
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<a name="ALL_FILTERS"></a>
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<td class="detailHeaderName">ALL_FILTERS</td><td class="detailHeaderType">property</td>
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<code>public static var ALL_FILTERS:Number</code>
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<td class="detailHeaderName">CORRECT_Z_FILTER</td><td class="detailHeaderType">property</td><td class="detailHeaderRule">&nbsp;</td>
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<code>public static var CORRECT_Z_FILTER:Number = 0x01</code>
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<td class="detailHeaderName">quadFilters</td><td class="detailHeaderType">property</td><td class="detailHeaderRule">&nbsp;</td>
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<code>public var quadFilters:Array</code>
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<td class="detailHeaderName">QUAD_SPLIT_FILTER</td><td class="detailHeaderType">property</td><td class="detailHeaderRule">&nbsp;</td>
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<code>public static var QUAD_SPLIT_FILTER:Number = 0x02</code>
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<td class="detailHeaderName">quadTree</td><td class="detailHeaderType">property</td><td class="detailHeaderRule">&nbsp;</td>
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<code>public var quadTree:QuadTree</code>
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<td class="detailHeaderName">QuadrantRenderEngine</td><td class="detailHeaderParens">()</td><td class="detailHeaderType">constructor</td>
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<code>public function QuadrantRenderEngine(type:Number = 3)</code><p>
   <span lang="ja">レンダリングに必要な全てのオブジェクトとイベントを作って準備します。</span>
   <span lang="en">Creates and prepares all the objects and events needed for rendering</span>
   </p><span class="label">Parameters</span>
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<td width="20px"></td><td><code><span class="label">type</span>:Number</code> (default = <code>3</code>)<code></code></td>
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<td class="detailHeaderName">addToRenderList</td><td class="detailHeaderParens">()</td><td class="detailHeaderType">method</td>
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<code>public override function addToRenderList(renderCommand:RenderableListItem):int</code><span class="label">Parameters</span>
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<td width="20px"></td><td><code><span class="label">renderCommand</span>:RenderableListItem</code></td>
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<span class="label">Returns</span>
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<td width="20"></td><td><code>int</code></td>
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<a name="renderScene()"></a>
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<td class="detailHeaderName">renderScene</td><td class="detailHeaderParens">()</td><td class="detailHeaderType">method</td><td class="detailHeaderRule">&nbsp;</td>
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<code>public override function renderScene(scene:<a href="../core/proto/SceneObject3D.html">SceneObject3D</a>, camera:<a href="../core/proto/CameraObject3D.html">CameraObject3D</a>, viewPort:<a href="../view/Viewport3D.html">Viewport3D</a>):RenderStatistics</code><p>
   <span lang="ja">シーン、カメラ、ビューポートからデータを取ってきてレンダリングし、ビューポートをアップデートします。</span>
   <span lang="en">Takes the data from the scene, camera, and viewport, renders it, then updates the viewport</span>
   
   </p><span class="label">Parameters</span>
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<td width="20px"></td><td><code><span class="label">scene</span>:<a href="../core/proto/SceneObject3D.html">SceneObject3D</a></code> &mdash;   <span lang="ja">CameraObject3D がシーンを向きます。</span> <span lang="en">The <code>CameraObject3D</code> looking at the scene</span>
   </td>
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<td class="paramSpacer">&nbsp;</td>
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<td width="20px"></td><td><code><span class="label">camera</span>:<a href="../core/proto/CameraObject3D.html">CameraObject3D</a></code> &mdash;    <span lang="ja">Scene3D はあなたがレンダリングしたいDisplayObject3D を保持します。</span><span lang="en">The <code>Scene3D</code> holding the <code>DisplayObject3D</code>'s you want rendered</span>
   </td>
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<td class="paramSpacer">&nbsp;</td>
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<td width="20px"></td><td><code><span class="label">viewPort</span>:<a href="../view/Viewport3D.html">Viewport3D</a></code> &mdash;   <span lang="ja">Viewport3D はシーンを表示します。 </span><span lang="en">The <code>Viewport3D</code> that will display your scene</span>
   
   </td>
</tr>
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<p></p>
<span class="label">Returns</span>
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<td width="20"></td><td><code>RenderStatistics</code> &mdash; RenderStatistics  <span lang="ja">RenderStatisticsは１つ前のレンダーから全てのデータを保持します。</span><span lang="en"> The <code>RenderStatistics</code> objectholds all the data from the last render</span>
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